HOME フォーラム 掲示板 Gaming Lives in the Twenty-First Century — buy book — 9781403972200

  • このトピックは空です。
0件の返信スレッドを表示中
  • 投稿者
    投稿
    • #28591 返信
      Amy Thompson
      ゲスト

      Gaming Lives in the Twenty-First Century
      Literate Connections

      by Cynthia L. Selfe, Gail E. Hawisher, James Paul Gee

      🔍 Gaming Lives in the Twenty-First Century · CLICK HERE 🔍

      • Publisher: Palgrave Macmillan
      • Release date: February 15, 2007
      • Language: english
      • Author: Cynthia L. Selfe, Gail E. Hawisher, James Paul Gee
      • Genres: gaming
      • Format: paperback, 288 pages
      • ISBN: 9781403972200 (1403972206)

      About The Book

      Gaming Lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using the words and observations of individual gamers, this book offers historical and cultural analyses of their literacy development, practices, and values.

      PDF ebook Gaming Lives in the Twenty-First Century buy on iPhone. FB2 book Gaming Lives in the Twenty-First Century Cynthia L. Selfe download on Books-a-Million. MOBI Gaming Lives in the Twenty-First Century by Cynthia L. Selfe on Barnes & Noble.

      Paperback ebook Gaming Lives in the Twenty-First Century read Android. Hardcover book Gaming Lives in the Twenty-First Century Cynthia L. Selfe download. FictionBook Gaming Lives in the Twenty-First Century buy cheap for iPad on Amazon.

0件の返信スレッドを表示中
返信先: Gaming Lives in the Twenty-First Century — buy book — 9781403972200
あなたの情報:





<a href="" title="" rel="" target=""> <blockquote cite=""> <code> <pre class=""> <em> <strong> <del datetime="" cite=""> <ins datetime="" cite=""> <ul> <ol start=""> <li> <img src="" border="" alt="" height="" width="">

メニューを閉じる